A reincarnated slime eats on a hunt to catch-em-all (eat all the other slimes).. then tries to make friends while pretending to be an elf.
A reincarnated slime eats on a hunt to catch-em-all (eat all the other slimes).. then tries to make friends while pretending to be an elf.
As of writing this review, I’ve read all four books are out on Amazon and all available RR chapters (about two more books worth).
Syl was given a choice by Gramps when they died. Reincarnate as a regular person or embark on a daring experiment. Driven by a desire to honor Gramps and a sense of adventure, Syl chose the latter… only to awaken as a lowly slime.
A farmed slime.
The life of a farmed slime was cruel. Syl was constantly at the mercy of humans, a slime whose only purpose was to eat and recycle garbage. The threat of lethal core-destroying knives wielded by innocent children was a constant shadow. This was not the life Syl had envisioned. So, they made a daring escape to the wilderness!
Along the way, Syl discovered the joy of eating everything they encountered. But the local monsters weren’t too thrilled with another creature moving in. Humans, dwarves, and elves see monsters as nothing but experience. Goblins see Syl as an exploitable resource.
With the odds stacked against Syl, the question of their survival loomed large. Could they not just survive but thrive? Could they unlock new magic and integrate new slime cores? The future was a vast, uncharted territory, but Syl was unwavering in their determination to explore it, no matter the challenges that lay ahead.
And the biggest question of all—
Can Syl make any friends?
After reading Bookbound Bunny and loving it, I decided to pick up Syl as its by the same author. It’s got quite a different vibe to it given its pseudo-monster-evoution and LitRPG roots, and it was a fun read.
So let’s break it down.
The main character, Syl, is reincarnated as a slime, and is part of a grand experiment by the gods to test out non-humanoid reincarnation viability. Syl eats things in normal slime fashion, but by eating slimes can improve themselves, and thus begins the quest to collect all the different types of slimes. Syl is a blue mana slime, and there’s acid, fire, lightning, explosive, healing, etcetcetc. All the colours of the rainbow are out there sitting delicious. When Syl eats a non-slime, they can still absorb some of the skills in a temporary trait-based fashion (especially after Syl picks a few key mutations when hitting level thresholds), and that part is fun system engineering.
The system itself is simple, generic, but that also means accessible and not overloaded with pointless crunch. Some of the skill merging, skill points, etc, feels a bit lacklustre, butttt I expect that’s less a reflection on the system itself and more the fact I have read literally hundreds of books with similar systems and unless something is truly innovative I tend to shrug a bit more now than I did back in 2020. Most of the giant stat dumps are done at the end of chapters, so audible readers should be able to skip that easily if needed.
Plot-wise, it’s less an epic and more an open-world RPG that’s being explored. As Syl meanders around trying to find new slimes, they get involved in various plot points that go on for an arc before wrapping up. There’s some overarching threads about experiments and mayyyybe at some point we’ll meet the dragon experiment that’s been hinted at over and over, but for now (the latest chapters as of mid-August 2026) Syl is still learning their newest magic affinity obsession, trying to break the system, and setting up their home base.
Once we get to the dwarven city, we get a permenant experiment companion (Vee, she’s a teleporting spider) and I liked the character dynamic it introduced. The downside of having a solo-MC and self-contained arcs in different locations is that you don’t get a wide variety of long-term character building as the characters are fleeting, so having Vee around is (to me) a great thing.
Worldbuilding starts small (forest) and opens up as Syl travels. It’s fairly generic fantasy in its setting, which isn’t necessarily a bad thing.
So this is a fun story with a meandering plot that focuses more on Syl and their tinkering and magic learning than a rising-stakes global plot. It’s fun and light-hearted.